An Ambient Occlusion for Maya 2016, 2017 and 2018 Windows 64 bit version is available to download from here.https://www.highend3d.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software-for-maya
Let's me know if you have any problems.
Enjoy!!
yik blog
Blog of Computer Graphics.
May 18, 2018
Sep 4, 2015
[Maya][Partio][Houdini] Partio for Maya 2015
This locator node is visualize for Partio.
It can display for Legacy Default Viewport and Viewport 2.0.
This movie is reading sequence files.
https://vimeo.com/138285059
I recommend using Legacy Default Viewport.
Because Viewport2.0 is slower the default.
It was released maya 2015 for Windows 64bit,
And it can be downloaded from following URL.
http://www.creativecrash.com/maya/plugin/partio-for-maya
Known Issues
- The GEO/BGEO format was changed from Houdini12.These are instead of using The HCLASSIC/BHCLASSIC
- Supports Houdini's HCLASSIC and BHCLASSIC, Maya's PDB and PDA, RenderMan's PTC
Jul 30, 2015
Feb 11, 2015
An Ambient Occlusion for Maya 2015 Windows 64 bit version
An Ambient Occlusion for Maya 2015 Windows 64 bit version is available to download from here.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
Let's me know if you have any problems.
Enjoy!!
Jan 27, 2015
Dec 26, 2014
Dec 18, 2014
[Link] Physically Based Rendering
Collecting links for Physically Based Rendering
PBRT
http://www.pbrt.org/index.php
Mituba - Physically Based Renderer
http://www.mitsuba-renderer.org/
Octane Render
http://render.otoy.com/
DONTNOD specular chart
=========================
http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/
PBRT
http://www.pbrt.org/index.php
Mituba - Physically Based Renderer
http://www.mitsuba-renderer.org/
Octane Render
http://render.otoy.com/
DONTNOD specular chart
=========================
http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/
Subscribe to:
Posts (Atom)