\[Degree = Radian \times\left(\frac{180^\circ}{\pi}\right)\]
Dec 26, 2014
Dec 18, 2014
[Link] Physically Based Rendering
Collecting links for Physically Based Rendering
PBRT
http://www.pbrt.org/index.php
Mituba - Physically Based Renderer
http://www.mitsuba-renderer.org/
Octane Render
http://render.otoy.com/
DONTNOD specular chart
=========================
http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/
PBRT
http://www.pbrt.org/index.php
Mituba - Physically Based Renderer
http://www.mitsuba-renderer.org/
Octane Render
http://render.otoy.com/
DONTNOD specular chart
=========================
http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/
Dec 8, 2014
[Maya] iff Z buffer channel sequence writes other image format
fchek can not read sequence of iff Z buffer for default option.
but, It can read it when it use command line version.
like this.
fcheck -Z -n 0 100 1 c:/tmp/test.#.iff
but, It can read it when it use command line version.
like this.
fcheck -Z -n 0 100 1 c:/tmp/test.#.iff
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