Glossy Reflection for the maya software render
Abstract
This shader is a glossy reflection utility node for the maya software render.There are 2009 32bit, 2009 64bit, 2010 32bit and 2010 64bit windows version.
You'll find this url.
https://www.creativecrash.com/maya/downloads/shaders/c/glossy-reflection-for-maya-software-render
Installation
- Put "yiGlossyReflection.mll" and "key.lic" into plug-ins folder.
- Put "icons/render_*.xpm" into pref/icons folder.
- Put "scripts/AE*.mel" into scripts folder.
- Load the "yiGlossyReflection.mll" from plug-ins manager.
- You'll find "yiGlossyReflection" under General Utilities.
- Click a color attribute and Create yiGlossyReflection node form Utilites tab
- Turn on Raytracing in Raytracing Quality tab
- Set 1 or more Reflections in Raytracing Quality tab.
- Samples : Number of sample. The ray actually shot becomes a square of the sampling value. (3 means 9 rays)
left to right : sample value sets 2, 3 and 5 |
- Distance : Calculated distance. It infinitely when set 0.
left to right : distance value sets 0.5, 1.0 and 10 |
- Falloff : Distance modulus of decay.
- Fresnel Scale : Power of the Fresnel Effect.
- Fresnel Bias : Define the falloff rate of the Fresnel Effect.
- Black dot edges when sample value set 1. It will be able to disappear set increase the samples or spread value to 0.0.
- yiGlossyReflection : It's a glossy reflection utilty node.
Let's me know, If you have problem.
Enjoy!
ハリウッドCG業界就職の手引き 海外発送版