Nov 14, 2009

Ambient Occlusion for maya software render


Ambient Occlusion for maya software render

This shader is an ambient occlusion for maya software render.
There are maya 2008, 2009, 2010 and 2011 for 32bit and 64bit windows version
It can be downloaded from this url.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software





How to Install

  1. Put "yiAmbientOcclusion.mll" and "key.lic" into plug-ins folder.
  2. Put "icons/render_*.xpm" into pref/icons folder.
  3. Put "scripts/AE*.mel" into scripts folder.
  4. Load the "yiAmbientOcclusion.mll" from plug-ins manager.
  5. You'll find the "yiAODiffuseShader", "yiAmbientOcclusionSader" under Surface, and you can  also find "yiAmbientOcclusion" under General Utilities.

How to use
  1. Assign this shader.
  2. Turn on Raytracing in Render Setting.
  3. Set 1 or more Reflections in Raytracing Quality when using "Receive Transparency""Add Transparency".

Attribute Description

  • Color : base color.
  • Transparency : transparency color.










  • Samples : number of sample ray. when the ray is shot it becomes a square of the sampling value. (3 means 9 rays)
  • Distance : Calculated distance. It becomes infinite when set to 0.
  • left to right: distance value 0.1 1.0 0.0






  • Spread : Calculated spread.
  • left to right: spread value 0.1 0.5 1.0







  • Receive Transparency Add Transparency : When turned on, the transparency is calculated. keep in mind, this mode might take some time. (Set 1 or more Reflections in Raytracing Quality)
  • left receive transparency is OFF, right is ON








  • Falloff : Modulus of decay.

Node Description
  • yiAODiffuseShader
  • It's an ambient occlusion plus diffuse.









  • yiAmbientOcclusionShader
  • It's a basic ambient occlusion shader.
  • yiAmbientOcclusion
  • It's a utility. It can be connected to other attributes.
enjoy!

Oct 9, 2009

maya trail plug-ins

I've been making the trail plag-ins for Maya.
It's seem to be the Houdini Trail Node.

First of all, make maya particles.



















After that, add the trail node. It make out of polygons.
It has a length parameter (frame number).























And, It's the trail plug-in test movie.