Ambient Occlusion for maya2011 32bit & 64bit version was released.
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
Let's me know if you have problem.
Enjoy!!
May 18, 2010
Apr 12, 2010
Glossy Reflection for maya software render
Glossy Reflection for the maya software render
Abstract
This shader is a glossy reflection utility node for the maya software render.There are 2009 32bit, 2009 64bit, 2010 32bit and 2010 64bit windows version.
You'll find this url.
https://www.creativecrash.com/maya/downloads/shaders/c/glossy-reflection-for-maya-software-render
Installation
- Put "yiGlossyReflection.mll" and "key.lic" into plug-ins folder.
- Put "icons/render_*.xpm" into pref/icons folder.
- Put "scripts/AE*.mel" into scripts folder.
- Load the "yiGlossyReflection.mll" from plug-ins manager.
- You'll find "yiGlossyReflection" under General Utilities.
- Click a color attribute and Create yiGlossyReflection node form Utilites tab
- Turn on Raytracing in Raytracing Quality tab
- Set 1 or more Reflections in Raytracing Quality tab.
- Samples : Number of sample. The ray actually shot becomes a square of the sampling value. (3 means 9 rays)
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| left to right : sample value sets 2, 3 and 5 |
- Distance : Calculated distance. It infinitely when set 0.
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| left to right : distance value sets 0.5, 1.0 and 10 |
- Falloff : Distance modulus of decay.
- Fresnel Scale : Power of the Fresnel Effect.
- Fresnel Bias : Define the falloff rate of the Fresnel Effect.
- Black dot edges when sample value set 1. It will be able to disappear set increase the samples or spread value to 0.0.
- yiGlossyReflection : It's a glossy reflection utilty node.
Let's me know, If you have problem.
Enjoy!
ハリウッドCG業界就職の手引き 海外発送版
Mar 30, 2010
Mar 5, 2010
Ambient Occlusion for maya 2010 32bit version
Ambient Occlusion for maya2010 32bit version was released.
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
I'll add functions for next version. It is similar to id_inclexcl and id_nonself.
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
I'll add functions for next version. It is similar to id_inclexcl and id_nonself.
Feb 4, 2010
Maya blur bug 2
I tested the maya software render of motion blur again.
This time used lambert shader (maya default).
It is same as previous objects and render settings.
Result is below.
First of all, This used the 3D blur. The object edges looks like black blocks.
Next one used the 2d blur. It has jaggies.
This time used lambert shader (maya default).
It is same as previous objects and render settings.
Result is below.
First of all, This used the 3D blur. The object edges looks like black blocks.
Next one used the 2d blur. It has jaggies.
I tested twice. I guess it cause maya software renderer's bug.
Jan 28, 2010
Blur Error ?
I got comment for motion blur bug.
I tested the 2D and 3D blur in Maya.
First one is the 3D blur. It has black blocks.
Next is the 2D blur. Sphere's edge isn't smooth.
I tested the 2D and 3D blur in Maya.
First one is the 3D blur. It has black blocks.
Next is the 2D blur. Sphere's edge isn't smooth.
I don't know how to fix it now.
Nov 14, 2009
Ambient Occlusion for maya software render
This shader is an ambient occlusion for maya software render.
There are maya 2008, 2009, 2010 and 2011 for 32bit and 64bit windows version
It can be downloaded from this url.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
How to Install
- Put "yiAmbientOcclusion.mll" and "key.lic" into plug-ins folder.
- Put "icons/render_*.xpm" into pref/icons folder.
- Put "scripts/AE*.mel" into scripts folder.
- Load the "yiAmbientOcclusion.mll" from plug-ins manager.
- You'll find the "yiAODiffuseShader", "yiAmbientOcclusionSader" under Surface, and you can also find "yiAmbientOcclusion" under General Utilities.
How to use
- Assign this shader.
- Turn on Raytracing in Render Setting.
- Set 1 or more Reflections in Raytracing Quality when using "Receive Transparency"
"Add Transparency".
Attribute Description
- Color : base color.
- Transparency : transparency color.
- Samples : number of sample ray. when the ray is shot it becomes a square of the sampling value. (3 means 9 rays)
- Distance : Calculated distance. It becomes infinite when set to 0.
![]() | |
| left to right: distance value 0.1 1.0 0.0 |
- Receive Transparency
Add Transparency: When turned on, the transparency is calculated. keep in mind, this mode might take some time. (Set 1 or more Reflections in Raytracing Quality)
![]() |
| left receive transparency is OFF, right is ON |
- Falloff : Modulus of decay.
Node Description
- yiAODiffuseShader It's an ambient occlusion plus diffuse.
- yiAmbientOcclusionShader It's a basic ambient occlusion shader.
- yiAmbientOcclusion It's a utility. It can be connected to other attributes.
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