May 18, 2010

Ambient Occlusion for maya2011 version was out

Ambient Occlusion for maya2011 32bit & 64bit version was released.
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software

Let's me know if you have problem.
Enjoy!!

Apr 12, 2010

Glossy Reflection for maya software render

Glossy Reflection for the maya software render

 

Abstract

This shader is a glossy reflection utility node for the maya software render.
There are 2009 32bit, 2009 64bit, 2010 32bit and 2010 64bit windows version.
You'll find this url.
https://www.creativecrash.com/maya/downloads/shaders/c/glossy-reflection-for-maya-software-render

Installation
  1. Put "yiGlossyReflection.mll" and "key.lic" into plug-ins folder.
  2. Put "icons/render_*.xpm" into pref/icons folder.
  3. Put "scripts/AE*.mel" into scripts folder.
  4. Load the "yiGlossyReflection.mll" from plug-ins manager.
  5. You'll find "yiGlossyReflection" under General Utilities.
    How to use
    1. Click a color attribute and Create yiGlossyReflection node form Utilites tab
    2. Turn on Raytracing in Raytracing Quality tab
    3. Set 1 or more Reflections in Raytracing Quality tab.
      Attribute Description











      • Color : Enable base color when use the Fresnel Effect.
      • color value is 1.0 0.0 0.0









        color value is 1.0 1.0 1.0











      • Samples : Number of sample. The ray actually shot becomes a square of the sampling value. (3 means 9 rays)
      • left to right : sample value sets 2, 3 and 5






      • Spread : Calculated spread.
      • left to right : spread value sets 0.0, 0.1, 0.5 and 1.0





      • Distance : Calculated distance. It infinitely when set 0.
      • left to right : distance value sets 0.5, 1.0 and 10







      • Falloff : Distance modulus of decay.
      • Fresnel Scale : Power of the Fresnel Effect.
      • Fresnel Bias : Define the falloff rate of the Fresnel Effect.
        Known Issues
        • Black dot edges when sample value set 1. It will be able to disappear set increase the samples or spread value to 0.0.
          It can see black dots











          Node Description
          • yiGlossyReflection : It's a glossy reflection utilty node.




          Let's me know, If you have problem.


          Enjoy!






          ハリウッドCG業界就職の手引き 海外発送版

          Mar 30, 2010

          Glossy Reflection

          I've made a glossy reflection utility for the maya software render.
          I'll release it soon.

          Mar 5, 2010

          Ambient Occlusion for maya 2010 32bit version

          Ambient Occlusion for maya2010 32bit version was released.
          It can download below.
          http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software

          I'll add functions for next version. It is similar to id_inclexcl and id_nonself.

          Feb 4, 2010

          Maya blur bug 2

          I tested the maya software render of motion blur again.
          This time used lambert shader (maya default).
          It is same as previous objects and render settings.
          Result is below.

          First of all, This used the 3D blur. The object edges looks like black blocks.


















          Next one used the 2d blur. It has jaggies.



          I tested twice. I guess it cause maya software renderer's bug. 

          Jan 28, 2010

          Blur Error ?

          I got comment for motion blur bug.
          I tested the 2D and 3D blur in Maya.

          First one is the 3D blur. It has black blocks.
















          Next is the 2D blur. Sphere's edge isn't smooth.

          I don't know how to fix it now.

          Nov 14, 2009

          Ambient Occlusion for maya software render


          Ambient Occlusion for maya software render

          This shader is an ambient occlusion for maya software render.
          There are maya 2008, 2009, 2010 and 2011 for 32bit and 64bit windows version
          It can be downloaded from this url.
          http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software





          How to Install

          1. Put "yiAmbientOcclusion.mll" and "key.lic" into plug-ins folder.
          2. Put "icons/render_*.xpm" into pref/icons folder.
          3. Put "scripts/AE*.mel" into scripts folder.
          4. Load the "yiAmbientOcclusion.mll" from plug-ins manager.
          5. You'll find the "yiAODiffuseShader", "yiAmbientOcclusionSader" under Surface, and you can  also find "yiAmbientOcclusion" under General Utilities.

          How to use
          1. Assign this shader.
          2. Turn on Raytracing in Render Setting.
          3. Set 1 or more Reflections in Raytracing Quality when using "Receive Transparency""Add Transparency".

          Attribute Description

          • Color : base color.
          • Transparency : transparency color.










          • Samples : number of sample ray. when the ray is shot it becomes a square of the sampling value. (3 means 9 rays)
          • Distance : Calculated distance. It becomes infinite when set to 0.
          • left to right: distance value 0.1 1.0 0.0






          • Spread : Calculated spread.
          • left to right: spread value 0.1 0.5 1.0







          • Receive Transparency Add Transparency : When turned on, the transparency is calculated. keep in mind, this mode might take some time. (Set 1 or more Reflections in Raytracing Quality)
          • left receive transparency is OFF, right is ON








          • Falloff : Modulus of decay.

          Node Description
          • yiAODiffuseShader
          • It's an ambient occlusion plus diffuse.









          • yiAmbientOcclusionShader
          • It's a basic ambient occlusion shader.
          • yiAmbientOcclusion
          • It's a utility. It can be connected to other attributes.
          enjoy!