I made a motion blur plug-in for Maya in previous project.
Aug 13, 2010
Aug 6, 2010
A particle trail node plug-in for Maya
I've made a particle trail node plug-in for Maya.
It has been adding new function and fixed bug.
It has an error when using Mental Ray batch render.
It has been adding new function and fixed bug.
It has an error when using Mental Ray batch render.
I might release it.Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignoredFix it.
Aug 2, 2010
Sine wave pattern
A sine wave pattern expresses:
position = (sin(frequency * frequency multiplier) * amplitude) + offset
position = (sin(frequency * frequency multiplier) * amplitude) + offset
Jul 29, 2010
A display of velocities in the nuke
May 29, 2010
Ambient Occlusion for maya2008 version was out
I got request for maya 2008 version. It was released.
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
Let's me know if you have problem.
Enjoy!!
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
Let's me know if you have problem.
Enjoy!!
May 18, 2010
Ambient Occlusion for maya2011 version was out
Ambient Occlusion for maya2011 32bit & 64bit version was released.
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
Let's me know if you have problem.
Enjoy!!
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
Let's me know if you have problem.
Enjoy!!
Apr 12, 2010
Glossy Reflection for maya software render
Glossy Reflection for the maya software render
Abstract
This shader is a glossy reflection utility node for the maya software render.There are 2009 32bit, 2009 64bit, 2010 32bit and 2010 64bit windows version.
You'll find this url.
https://www.creativecrash.com/maya/downloads/shaders/c/glossy-reflection-for-maya-software-render
Installation
- Put "yiGlossyReflection.mll" and "key.lic" into plug-ins folder.
- Put "icons/render_*.xpm" into pref/icons folder.
- Put "scripts/AE*.mel" into scripts folder.
- Load the "yiGlossyReflection.mll" from plug-ins manager.
- You'll find "yiGlossyReflection" under General Utilities.
- Click a color attribute and Create yiGlossyReflection node form Utilites tab
- Turn on Raytracing in Raytracing Quality tab
- Set 1 or more Reflections in Raytracing Quality tab.
- Samples : Number of sample. The ray actually shot becomes a square of the sampling value. (3 means 9 rays)
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| left to right : sample value sets 2, 3 and 5 |
- Distance : Calculated distance. It infinitely when set 0.
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| left to right : distance value sets 0.5, 1.0 and 10 |
- Falloff : Distance modulus of decay.
- Fresnel Scale : Power of the Fresnel Effect.
- Fresnel Bias : Define the falloff rate of the Fresnel Effect.
- Black dot edges when sample value set 1. It will be able to disappear set increase the samples or spread value to 0.0.
- yiGlossyReflection : It's a glossy reflection utilty node.
Let's me know, If you have problem.
Enjoy!
ハリウッドCG業界就職の手引き 海外発送版
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