Aug 13, 2010

Mesh Motion Blur Defomer for Maya

I made a motion blur plug-in for Maya in previous project.

Aug 6, 2010

A particle trail node plug-in for Maya

I've made a particle trail node plug-in for Maya.
It has been adding new function and fixed bug.
It has an error when using Mental Ray batch render.
Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored Fix it.
I might release it.

Aug 2, 2010

Sine wave pattern

A sine wave pattern expresses:
position = (sin(frequency * frequency multiplier) * amplitude) + offset

Jul 29, 2010

A display of velocities in the nuke

Read the realflow particle bin file

Read the realflow mesh bin file

I've made a plug-in for the nuke.
It can read a bin mesh and bin particle file format of the realflow directly.

May 29, 2010

Ambient Occlusion for maya2008 version was out

I got request for maya 2008 version. It was released.
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software

Let's me know if you have problem.

Enjoy!!

May 18, 2010

Ambient Occlusion for maya2011 version was out

Ambient Occlusion for maya2011 32bit & 64bit version was released.
It can download below.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software

Let's me know if you have problem.
Enjoy!!

Apr 12, 2010

Glossy Reflection for maya software render

Glossy Reflection for the maya software render

 

Abstract

This shader is a glossy reflection utility node for the maya software render.
There are 2009 32bit, 2009 64bit, 2010 32bit and 2010 64bit windows version.
You'll find this url.
https://www.creativecrash.com/maya/downloads/shaders/c/glossy-reflection-for-maya-software-render

Installation
  1. Put "yiGlossyReflection.mll" and "key.lic" into plug-ins folder.
  2. Put "icons/render_*.xpm" into pref/icons folder.
  3. Put "scripts/AE*.mel" into scripts folder.
  4. Load the "yiGlossyReflection.mll" from plug-ins manager.
  5. You'll find "yiGlossyReflection" under General Utilities.
    How to use
    1. Click a color attribute and Create yiGlossyReflection node form Utilites tab
    2. Turn on Raytracing in Raytracing Quality tab
    3. Set 1 or more Reflections in Raytracing Quality tab.
      Attribute Description











      • Color : Enable base color when use the Fresnel Effect.
      • color value is 1.0 0.0 0.0









        color value is 1.0 1.0 1.0











      • Samples : Number of sample. The ray actually shot becomes a square of the sampling value. (3 means 9 rays)
      • left to right : sample value sets 2, 3 and 5






      • Spread : Calculated spread.
      • left to right : spread value sets 0.0, 0.1, 0.5 and 1.0





      • Distance : Calculated distance. It infinitely when set 0.
      • left to right : distance value sets 0.5, 1.0 and 10







      • Falloff : Distance modulus of decay.
      • Fresnel Scale : Power of the Fresnel Effect.
      • Fresnel Bias : Define the falloff rate of the Fresnel Effect.
        Known Issues
        • Black dot edges when sample value set 1. It will be able to disappear set increase the samples or spread value to 0.0.
          It can see black dots











          Node Description
          • yiGlossyReflection : It's a glossy reflection utilty node.




          Let's me know, If you have problem.


          Enjoy!






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